Thursday, August 05, 2004

Maths Test

Okay in an effort to make this blog educational we are going to do a spot of algebra. Ready?

First let me give you the variables:-
es = escalating music, u = the unknown, cs = chase scenes, t = sense of being trapped, s = shock, tl = true life, f = fantasy, a = character is alone, dr = in the dark, fs = film setting, n = number of people, sin = blood and guts and 1 = stereotypes.

Now here's the formula:-
(es+u+cs+t) squared +s+ (tl+f)/2 + (a+dr+fs)/n + sin x - 1

I'll give you a few minutes to work out the answer.....

Give in?

The answer is of course Stanley Kubrick's The Shining.

WHAT! I hear you cry. Well the secret of making a scary movie has been calculated by university experts (who else?) and apparently you can find that out by using that formula. An easier way would probably have been to see which film made the most money at the box office (no formula needed).

Now where's that get rich quick formula.....

More here:
http://news.bbc.co.uk/1/hi/entertainment/film/3537938.stm

Sven(gland)

So after much discussion, rumour, counter rumour and whatnot Sven Goran Eriksson will remain England Football Coach.

Now I'm not sure what Sven's private life has to do with being a football coach and therefore can't really see what the fuss was about, think about it Sven is single, Faria Alam's single so in essence there was nothing to see here just two people in a relationship (argh!! two people involved a relationship, the outrage).

So why the big deal, well the big stories sell lots of papers so the press can be partly to blame, also the FA can be partly to blame as well for issuing a public statement (why? no other organisation issues statements about so and so going out with so and so) thus building the whole thing out of proportion and led to today's emergency meeting.

I wonder if the possibly large compensation pay out that would have been needed to pay off Sven had any bearing on the outcome of today's meeting? Just a thought.

Sven will have to deliver the goods (fnar, fnar!) at World Cup 2006 for this decision to be vindicated.

More here:
http://www.ananova.com/news/story/sm_1046945.html

Sunday, August 01, 2004

Ultimate Band List

We all know how useful imdb.com is for finding information about a film, an actor or an actress (if not click the link and try it for yourself) but how about something similar for music?

You might want to find out which band originally sang that song you've just heard on an advert or how many times Unchained Melody has been covered, perhaps...

Ladies and gentlemen I give you the Ultimate Band List:

http://ubl.artistdirect.com

A search engine for music with a database of more than 500,000 artists and millions of links so the chances are you will find what you are looking for.

Happy searching.

Saturday, July 31, 2004

Gamehunt

A number of high street stores have taken the decision to remove the game Manhunt from sale. The decision was made after the parents of a schoolboy murdered by a friend blamed the game for their son's death.

The question I have is this, before computer games were around what was blamed for murders? films? we they banned or taken out of public circulation? Not really.

I do wonder if the companies realise what this snap reaction might do. For one thing if you make something unobtainable you only make the public want it even more (check out Ebay, copies of the game are going for upto £50 and the game's only been banned for a couple of days), secondly the game now forever more becomes known as the game they tried to ban therefore securing it's cult status and it's place in gaming history, and lastly due to the publicity the game has received game makers will now try to create games that are even more violent just to try and better Manhunt.

As most games now have a BBFC rating (same as films) this surely means that games and films are viewed as a similar form of entertainment and therefore in fairness if games are banned for being too violent shouldn't the same apply to films.

Discuss....

More information:
http://news.bbc.co.uk/1/hi/england/leicestershire/3936597.stm

Wednesday, July 28, 2004

Bye Bye Pierce (Perhaps)

Now I'll admit to enjoying a James Bond film, but it looks like the next film (with the current catchy title of 'Bond 21')  might be still some way off if this report is true:-

http://www.mi6.co.uk/news/index.php?itemid=1561

Let the speculation as to Pierce Brosnan's replacement recommence.....

Sunday, July 25, 2004

The Njc Retro Game Rant For Donkey Kong

Jumpman looks awfully familiar.

The History
It's 1980 and Nintendo were just starting to dip it's toe into the waters of the arcade game industry. Now at this point in time the arcade games available to the public were pretty much of the same style, you shot at things, they shot back, and eventually you were overwhelmed by either sheer speed or numbers until you lost (Space Invaders being a prime example). Then you entered your name in the high-score table and challenged your friends to beat you.

One of Nintendo's first attempts was a game called Radarscope (a game where you shot at things and they shot back and eventual... nevermind) which few people knew about and even fewer people played. It was back to the drawing board for Nintendo. Step forward Shigeru Miyamoto.

Rather than have a bash at improving Radarscope Miyamoto like everybody else ignored it and started a fresh on something new. He had lots of ideas for games but found that unfortunately the corpse that was the Radarscope hardware couldn't handle them, so something simpler was needed. The idea he came up with was that there was a small man with a huge gorilla for a pet (common in the 80's). The giant gorilla hated being under the control of something so puny, so it escaped (again common in the 80's). Then, purely out of spite, the gorilla kidnapped his owner's girlfriend (named Pauline, but you didn't know that), climbed a building, and dared his owner to climb up to him to try to retrieve the girl. All he needed now was a title for the game.

Since the game would be played in English-speaking arcades (and roughly based on King Kong movies), he needed a name for his new creation. Something that described how stubborn and inflexible this gorilla was, something that just wouldn't do what it was told. How about other animals that are known for being notoriously hard to deal with? Mules, camels, donkeys... Hence Donkey Kong was born. The game was a huge success for Miyamoto and Nintendo, but then Universal throw a spanner in the works by claiming that Donkey Kong infringed on its copyright for the character and the name King Kong. So off to court everybody went.

Universal claimed that its copyright was still valid (even though the film was over 50 years old) and that the idea of a man climbing a building to save his girlfriend from a giant ape was the plot of it's movie. Nintendo in defense, argued that King Kong's copyright was outdated and that Donkey Kong didn't resemble the movie in any way. The judge who presided over the case agreed with Nintendo's defense and ruled that Universal no longer had a claim to King Kong and knew this when it filed the suit against Nintendo. So as well as losing the case, Universal had to pay Nintendo a $1.8 million penalty fee for wasting the time of both the court and the video game giant.

So there you have it, the brief history of Donkey Kong. The game that launched Nintendo's rise to where it is today.

The Gameplay
It's a platform game and you control Jumpman (okay it's Mario and he's a carpenter as this point and there's no power up mushrooms in sight) and he can jump, walk left or right, climb ladders and grab items including a hammer (which he can use to destroy barrels). The game had four levels or screens. Level 1 has you avoiding barrels and fireballs and climbing ladders, level 2 is a bit more difficult with moving platforms and melting steel to add to the barrels and ladder climbing, level 3 is even harder still with tougher jumps and with Donkey Kong now throwing I-beams at you instead of barrels (nasty) and level 4 has you triggering weak spots in the foundation of the building so that Donkey Kong would fall on his head with a crash and you do this by you've guessed it ladder climbing.

The Graphics
Baring in mind that this game was created in 1981 the graphics are more than adequate, in fact the Mario sprite would hardly change until he arrived on the Nintendo 64 (and became 3D) and Donkey Kong didn't look much different when he got his own game in Donkey Kong Country.

The Sound
Lots of jingles and effects all add to the gameplay experience.

The Lifespan
Once Jumpman reaches the top of each level, Donkey Kong grabs Pauline and climbs higher up the building and this goes on in cycles of the four levels getting increasingly more difficult until you run out of lives or just get bored.

The Ratings (out of 5)
The Gameplay: 5
The Graphics: 5
The Sound:5
The Lifespan: 5


The Blogger says...
It was the start of a rivalry which still rages today in the form of Mario vs Donkey Kong on the Gameboy Advance, so I'd say it was a success wouldn't you. The reason for this success is that the game is simple, but addictive. You will just have to play one more game and try to beat the hi-score and see how high you can go. It's easy to see how this game influenced the design and gameplay of Super Mario Bros and all the other platform games that followed it.

Overall Score 5

Highly recommended. Another true video game classic.

Thursday, July 22, 2004

Sony vs Mod Chips

A UK High Court has passed a ruling making the use of a mod chip in a Playstation 2 illegal.  Now a mod chip or a 'chipped' Playstation 2 allows the owner to not only play games imported from the USA and Japan but pirated copies of games and backup versions of games and this is where the problem lies (Sony doesn't like it). 

More often then not games are released in the USA or Japan with no intention of a UK release and the only way to play these games is to buy the game via a UK game importer  and then play it on the Playstation 2 via the mod chip (I won't get into the PAL vs NTSC debate here).   With this ruling, this is no longer an option.

Surely an option to cut down on piracy would be to make the games cheaper.  It costs roughly 1 earth pound to produce a CD, and with some games costing upto £50 where does the other £49 go?  Few people can afford to pay out £50 each time they buy a new game, no wonder piracy is on the increase. 

Just to confuse matters an Italian Court ruled the other way making the mod chips legal, on the basis that it's up to the user, not Sony, how they use their PS2.

Whatever the courts or Sony for that matter rule, it won't stop people from pirating games and then finding ways to play them on their favourite console mod chip or not.

More information:
http://www.theregister.co.uk/2004/07/21/ps2_mod_chip_win/